Note that these are generalized terrain battle quotes. A great number of heroes either negate the penalties impeded by the environment or gain a bonus from them.
| Terrain | Penalty |
| Desert | -3 |
| Forest | -1 |
| Hills | -1 |
| Ice Field | -20 |
| Jungle | -10 |
| Mountains | -2 |
| Oasis | +5 |
| Plains | - |
| Quicksand | automatic -d20 troops |
| Rocky | -2 |
| Tundra | -7 |
| Valley | - |
Special Fields
| Magic Field | All magic users gain a -30 bonus |
| Anti-Magic Field | All magic users suffer -30 penalty |
| Restoration Field | Gain 1d10 troops (lasts two rounds) |
| Battle Item | Occasionally a battle item can be found on the field (see chart below for details) |
| Kuriboh! | Surround the creature! If you control the side with the most surrounds, the Kuriboh will take you to it's village to pray at the well. |
Battle Items: (Note: Battle items are usable only once)
| Item | Description | Chanc to find (1-10) |
| Speed Gem | Allows a unit to move either twice as fast for three rounds or three times as fast for two. | 1-3 |
| Warp Pad | Allows a unit to move to any unoccupied marker on the field | 4-5 |
| Siege Weapon | Allows a unti to fire up to 4 markers away. The target marker and every surrounding one suffers -2d20 troops | 6 |
| Flare | Allows a unit to summon any other unit within quarter grid to it's side | 7 |
| Spirit Potion | Gains 4d10 troops for the duration of the battle. Once the battle is over, these troops are negated | 8 |
| Battle Horn | For the next four rounds, all units and allies within 3 diameter gain a +20 in all attacks | 9 |
| Create Field | Allows a unit to place a Magic or Anti-Magic Field anywhere on the grid | 10 |